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Robotics Engineer – Simulation & Stylized Humanoid Walk

On-siteFull timeEntry level

Paris, Paris, France · Posted 31 min. ago

Your Mission

  • Develop and refine simulation environments that capture the physics and nuance of humanoid locomotion

  • Write firmware, middleware, develop system identification, tele-op systems and whole body control strategies

  • Create control pipelines that go beyond stability—designing walks that feel natural, expressive, and adaptable

  • Prototype controllers in simulation, stress-test them across varied terrains and scenarios, then bring them onto real hardware

  • Push the limits of reinforcement learning, optimization, and motion synthesis to achieve smooth, human-like gait patterns

  • Tune models and parameters to close the sim-to-real gap and make humanoid robots move with confidence

  • Work hand-in-hand with a fast-moving team building the next generation of general-purpose humanoids

What You Bring to the Table

  • Strong background in control, dynamics, or machine learning for robotics

  • Experience building or extending physics simulation environments (Mujoco, Isaac, Bullet, or custom engines)

  • Fluency in Python or C++ with an eye for clean, efficient code

  • Creativity and intuition for motion—balancing stability with style in robotic locomotion

  • Drive to own projects end-to-end: from prototyping ideas to seeing robots walk in the lab

  • Bonus: hands-on experience with humanoid robots, reinforcement learning for locomotion, or biomechanics / animation techniques

UMA is an inclusive workplace that values exceptional builders over perfect pedigrees. Whatever your background, identity, or journey, if you don't meet every criterion but believe you can have an outsized impact here, we strongly encourage you to apply

Locations
Paris, Paris, France

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